"Mark of the kindred"
INNATE: Both Lamb and Wolf mark targets to hunt. Scoring a Damage takedown against a hunted target collects a stack of Mark of the Kindred.
MARK OF THE KINDRED: Lamb gains 75 − 250 (based on Marks) bonus range on her basic attacks and Mounting Dread.
INNATE - LAMB: Lamb is offered a selection of enemy champions to hunt if she hasn't been in combat with them in the last 6 seconds. Once selected, the mark is applied after an 8-second delay and thereafter it can be collected by Kindred. Lamb gains the ability to select a new target every 75 seconds. Targets successfully hunted cannot be marked again for 4 minutes.
INNATE - WOLF: Starting at 3:15, Wolf periodically marks a random large monster within the enemy team's jungle for 180 seconds. The hunted camp is highlighted on the mini map to both teams. Once the hunted target is slain or the mark expires, Wolf will wait 45 seconds before selecting a new target. The type of monster that Wolf can mark changes based on Kindred's current stacks:
0: Rift Scuttler
1 – 3: Rift Scuttler, Crimson Raptor, Gromp
4 – 7: Ancient Krug, Blue Sentinel, Greater Murk Wolf, or Red Brambleback
8 + : Rift Herald or Baron Nashor, Dragon or Elder Dragon
Dance of Arrows
ACTIVE: Lamb dashes toward the target location, gaining 25% (+ 5% per Stack) bonus attack speed for 4 seconds.
After dashing, Lamb fires an arrow at up to 3 nearby visible enemies, dealing physical damage. Lamb's current attack target at any proximity will be prioritized by one of the arrows.
Casting Wolf's Frenzy or using Dance of Arrows while inside its area will reduce the cooldown to an amount.
Dance of Arrows resets Lamb's basic attack timer. Lamb can cast any of her abilities during the dash. Dance of Arrows will cast at max range if cast beyond that.
COST: 35 MANA
COOLDOWN: 8s
CAST TIME: NONE
TARGET RANGE: 300
EFFECT RADIUS: KINDRED'S ATTACK RANGE
SPEED: 500 + 100% MOVEMENT SPEED
PHYSICAL DAMAGE:
60 / 85 / 110 / 135 / 160 (+ 75% bonus AD)
STATIC COOLDOWN:
4 / 3.5 / 3 / 2.5 / 2s
Wolf's Frenzy
PASSIVE: As Kindred move and attack, they build up to 100 stacks of Hunter's Vigor. At full stacks, Lamb's next basic attack heals her for 0% − 100% (based on Kindred's missing health) of 47 − 81 (based on level) health.
ACTIVE: Wolf dashes to the target location and occupies the area for the next 8.5 seconds, separating from Lamb. Wolf autonomously attacks enemies within the area, prioritizing Lamb's attack target.
Wolf's basic attacks deal magic damage and scale with 25% of Kindred's bonus attack speed. Against monsters, Wolf deals 50% increased damage and his attacks slow the target by 50% for 2 seconds.
Wolf's Frenzy ends immediately if Lamb leaves the area or dies.
Dance of Arrows resets Lamb's basic attack timer. Lamb can cast any of her abilities during the dash. Dance of Arrows will cast at max range if cast beyond that.
COST: 40 MANA
COOLDOWN: 18 / 17 / 16 / 15 / 14s
CAST TIME: NONE
TARGET RANGE: 500
EFFECT RADIUS: 800
SPEED: 1400
MAGIC DAMAGE:
25 / 30 / 35 / 40 / 45 (+ 20% bonus AD) (+ 1.5% (+ 1% per Mark) of target's current health)
Mounting Dread
ACTIVE: Lamb fires a shot at the target enemy that slows them by 50% for 1 second and applies a stack of Mounting Dread for 4 seconds. Her basic attacks each apply a stack, refreshing the duration and stacking up to 4 times.
The fourth stack consumes them all and directs Wolf to pounce on the target to deal additional physical damage, capped at 300 against monsters.
The additional damage will critically strike targets below 15% − 65% (based on critical strike chance) of their maximum health, increasing the missing health portion by (50% + 35%), and cannot critically strike otherwise. The base attack part of the pounce can independently critically strike.
Dance of Arrows resets Lamb's basic attack timer. Lamb can cast any of her abilities during the dash. Dance of Arrows will cast at max range if cast beyond that.
COST: 50 MANA
COOLDOWN: 14 / 13 / 12 / 11 / 10s
CAST TIME: 0.25s
TARGET RANGE: 500 − 750 (BASED ON MARKS)
ADDITIONAL PHYSICAL DAMAGE:
80 / 100 / 120 / 140 / 160 (+ 80% bonus AD) (+ 8% (+ 0.5% per Mark) of target's missing health)
Lamb's Respite
ACTIVE: Lamb blesses the ground under herself for 4 seconds and enters a 0.264 seconds cast time. All units inside the zone gain a minimum health threshold of 10% of their maximum health, and will become invulnerable for the remaining duration when they reach or are at the threshold, during which they also cannot be healed, but can still regenerate health.
All targetable units within the zone are healed when the blessing ends.
COST: 100 MANA
COOLDOWN: 180 / 150 / 120s
CAST TIME: NONE
EFFECT RADIUS: 535
HEAL:
225 / 300 / 375